BAD OMEN BUREAU · INDEPENDENT GAME STUDIO

WE MAKE STRANGE WORLDS
AND THEN PUT PLAYERS IN THEM.

Atmospheric games. Strong mechanics. Unusual stories.

Our current case is Until the Bells Stop, a dark-fantasy action roguelite where every bell makes Blackwood Parish worse.

ESTABLISHED BEFORE THE INCIDENT. PRECISE INCIDENT DISPUTED.

CASE FILE 001

UNTIL THE BELLS STOP

DARK-FANTASY ACTION ROGUELITE

NINE BELLS. ONE NIGHT.
DON'T BE THERE FOR THE LAST ONE.

Fight manually as the Gravedigger, build increasingly catastrophic combinations, explore Blackwood Parish and adapt as every bell changes the world around you.

STATUS
In Development
FIRST PUBLIC BUILD
Four-Bell itch.io Demo
LOCATION
Blackwood Parish
RECOMMENDED ACTION
Survive
Until the Bells Stop key art showing the Gravedigger facing Blackwood Parish under a full moon
UNTIL THE BELLS STOP · CASE FILE 001

THE NIGHT IS UNDER CONSTRUCTION.

FOLLOW ON YOUTUBE

GAMES WITH A CLEAR POINT OF VIEW.

Dark does not have to mean humourless, and strange does not have to mean vague. We care about how a game feels to play, how its world sticks in your memory, and how its systems become more interesting when they meet.

ATMOSPHERIC WORLDS

Places with history, mystery and enough personality to be remembered after the run ends.

SATISFYING COMBAT

Manual, readable action with weight, clear decisions and attacks that feel worth pressing.

SYSTEMS THAT COLLIDE

Mechanics that interact, compound and turn a sensible plan into something much more interesting.

STRANGE STORIES

Enough mystery to invite curiosity, without stopping the game every five minutes to explain itself.

THINGS WE HAVE LEARNED,
USUALLY THE LONG WAY.

Development notes on balance, combat, Blackwood and the questionable administrative process of turning a cursed night into a game.

VIEW ALL JOURNAL ENTRIES

JOURNAL 005 · DEVELOPMENT

Packing the First Four Bells

What actually goes into a deliberately small first demo: three Burial Rites, a tight upgrade pool, five relics, Bell Omens and enough Blackwood to make another run tempting.

READ ARTICLE

AN INDEPENDENT STUDIO
WITH A SUSPICIOUSLY OFFICIAL NAME.

Bad Omen Bureau is an independent game studio creating atmospheric, mechanically driven games with strange worlds, unusual stories and a strong sense of place.

We like deliberate combat, systems that collide, worlds that change, and mysteries players discover by paying attention rather than reading a wall of exposition.

We make games about situations that have already deteriorated.

PRESS. CREATORS. BUSINESS.
GENERAL ENQUIRIES.

One public address for now. It reaches actual humans.

hello@badomenbureau.comWRITE TO THE STUDIO →

If the matter involves an actual supernatural emergency, we are regrettably only qualified to make a game about it.