IRON BURIAL
Force, impact, Overkill and turning enemies into kinetic material.
BAD OMEN BUREAU · CASE FILE 001
NINE BELLS. ONE NIGHT.
DON'T BE THERE FOR THE LAST ONE.
A dark-fantasy action roguelite where every bell transforms Blackwood Parish.
THE HOOK
The bell is not a timer with better sound design. It changes what Blackwood looks like, what enters the map, what opens, what mutates and what the player has to worry about next.
FIGHT IT YOURSELF
The build can become absurd, but it starts with deliberate inputs: aim the Grave Sweep, commit to Burial Slam, place Open Grave, dodge and decide where the next problem should be standing.
BUILD THE CATASTROPHE
The Gravedigger's first demo begins with three run-long Burial Rites. They bias the direction of the build without locking it into a closed tree.
A successful four-Bell demo run is currently tuned around roughly 8–12 normal upgrade choices from a deliberately tight pool. Width, reach and stamina matter, but the important cards change behaviour: extra sweeps, delayed shockwaves, Bones, Grave interactions, offensive dodges and recovery that has to be earned in combat.

Force, impact, Overkill and turning enemies into kinetic material.
Bones become storage, ammunition and something worth building around.
Recovery, low-health pressure and one very administrative refusal to die.
BLACKWOOD PARISH
Blackwood is a persistent, semi-authored place: graveyards, roads, landmarks, sealed locations and optional detours. The parish stays learnable while run content shifts between authored locations.
The first public demo is deliberately smaller than the eventual game, but it already needs enough geography to make route choice, greed and remembering where something was matter.
FIRST PUBLIC BUILD
The first itch.io demo is a focused proof build, not a miniature copy of the full game. It is designed to answer a few important questions: does the hook land, does a build form quickly, does Blackwood create interesting detours, and does finishing one run make another idea immediately appear?
FOLLOW THE NIGHT AS WE BUILD IT
Short gameplay clips on YouTube, longer design notes in the Journal, and the public demo when it is ready.