DEVELOPMENT NOTES.
INCIDENTS. LESSONS.

Game development, design decisions, balance experiments and occasional evidence that making the shovel heavier was the correct administrative response.

JOURNAL 005 · DEVELOPMENT · 4 SEPTEMBER 2026

Packing the First Four Bells

Our first public demo is deliberately small. The difficult part is making small contain enough choices, builds, exploration and bad decisions to make somebody immediately want another run.

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